Developing with Visual Studio Code#

This topic describes the steps needed to setup Visual Studio Code for AVBlocks .NET development on macOS. These steps have been verified to work on macOS Ventura 13.5.2.

.NET#

If you don’t have .NET installed follow the steps in the Setup .NET development environment on Windows post to configure a .NET development environment.

Visual Studio Code#

Download and install from Visual Studio Code site.

Open Visual Studio Code and press Cmd + Shift + p. Select Shell Command: Install 'code' command in PATH.

Also install the C# Dev Kit extension.

Close Visual Studio Code.

Create the .NET project#

mkdir ~/avblocks/net/simple-converter
cd ~/avblocks/net/simple-converter

# needed so that we can run the dotnet CLI
export PATH="$HOME/.dotnet:$PATH"

# We use 8.0 here but give the commands for other versions
# see: https://learn.microsoft.com/en-us/dotnet/core/tools/global-json 
dotnet new globaljson --sdk-version 8.0.100 --roll-forward latestPatch
# dotnet new globaljson --sdk-version 7.0.404 --roll-forward latestPatch
# dotnet new globaljson --sdk-version 6.0.417 --roll-forward latestPatch

# create new console application and project
dotnet new console --framework net6.0 --use-program-main 

# create new solution and add the project to it
dotnet new sln
dotnet sln add simple-converter.csproj

# add .gitignore
dotnet new gitignore

Automate the build#

Add the following Visual Studio Code specific files to the .vscode subdir:

.vscode/tasks.json#

{
    "version": "2.0.0",
    "tasks": [
        {
            "type": "dotnet",
            "task": "build",
            "group": "build",
            "problemMatcher": [],
            "label": "dotnet: build"
        }
    ]
}

Setup Debugging#

Add the following Visual Studio Code specific files to the .vscode subdir:

.vscode/launch.json#

{
    "version": "0.2.0",
    "configurations": [
        {
            "name": ".NET Core Launch (console)",
            "type": "coreclr",
            "request": "launch",
            "preLaunchTask": "dotnet: build",
            "program": "${workspaceFolder}/bin/Debug/net6.0/simple-converter.dll",
            "args": [],
            "cwd": "${workspaceFolder}",
            "console": "internalConsole",
            "stopAtEntry": false
        }
    ]
}

Test the build#

Test the build by pressing Cmd + B. Visual Studio Code should execute the dotnet build command automatically.

Test the debugging#

Set a breakpoint on the first line of static void Main(string[] args) inside Program.cs. Press F5 to launch the debugger. It should stop at the breakpoint.

Update for AVBlocks .NET#

  1. Replace the contents of Program.cs with this code:

    using PrimoSoftware.AVBlocks;
    
    namespace SimpleConverter
    {
        class Program
        {
            static void Main(string[] args)
            {
                Library.Initialize();
    
                var inputInfo = new MediaInfo();
    
                inputInfo.Inputs[0].File = "Wildlife.wmv";
                if (inputInfo.Open())
                {
                    var inputSocket = MediaSocket.FromMediaInfo(inputInfo);
                    var outputSocket = MediaSocket.FromPreset(Preset.Video.Generic.MP4.Base_H264_AAC);
                    outputSocket.File = "Wildlife.mp4";
    
                    using (var transcoder = new Transcoder())
                    {
                        transcoder.Inputs.Add(inputSocket);
                        transcoder.Outputs.Add(outputSocket);
    
                        if (transcoder.Open())
                        {
                            transcoder.Run();
                            transcoder.Close();
                        }
                    }
                }
    
                Library.Shutdown();
            }
        }
    }
    
  2. Download the Windows version of AVBlocks for .NET (net60). The file you need will have a name similar to avblocks-net60-v3.0.1-demo.1-windows.zip - the version number may differ.

  3. Unzip in a location of your choice, then copy the file AVBlocks.clrcore.x64.dll and AVBlocks64.dll to the project’s directory.

  4. Add a reference to AVBlocks.clrcore.x64.dll

    Replace the contents of the simple-converter.csproj project file with this code:

    <Project Sdk="Microsoft.NET.Sdk">
    
    <PropertyGroup>
        <OutputType>Exe</OutputType>
        <TargetFramework>net6.0</TargetFramework>
        <RootNamespace>SimpleConverter</RootNamespace>
        <ImplicitUsings>enable</ImplicitUsings>
        <Nullable>enable</Nullable>
    </PropertyGroup>
    
    <!-- This adds a reference to AVBlocks .NET dll-->
    <ItemGroup>
        <Reference Include="AVBlocks.clrcore.x64">
        <HintPath>AVBlocks.clrcore.x64.dll</HintPath>
        </Reference>  
    </ItemGroup>
    
    </Project>
    

Run the application#

  1. Download the Wildlife.wmv HD movie from the Internet Archive and save it in the project directory.

  2. Run the application in Visual Studio Code. Wait a few seconds for the Transcoder to finish. The converted file Wildlife.mp4 will be in the project directory.

Troubleshooting#

  • You may get a 'DllNotFoundException' exception: Unable to load DLL 'AVBlocks64.dll': The specified module could not be found. To fix that, copy the file AVBlocks64.dll to the project directory.

  • Transcoder.Open may fail if there is already a file Wildlife.mp4 in the project directory. Delete Wildlife.mp4 to solve that.